Showing 36 of 50 projects
A collaborative set of guidelines, rules, and best practices for writing modern, safe, and effective C++ code.
A collaborative set of guidelines, rules, and best practices for writing modern, safe, and effective C++ code.
A Swift library providing strongly typed, autocompleted access to resources like images, fonts, and segues in iOS/macOS projects.
A Swift code generator for type-safe access to assets, strings, fonts, and other resources in iOS/macOS projects.
A minimalist text adventure game where you start in a dark room and build a world through simple interactions.
A JavaScript library for responsive design, feature detection, and asynchronous resource loading with cross-browser compatibility.
A goroutine pool library for Go that limits parallel processing with a synchronous API.
Limit concurrency when running multiple promise-returning and async functions in Node.js and browsers.
A library for managing Android Activity UI states, navigation, and history with lifecycle-aware resource management.
A Fantasy Land compliant, monadic alternative to JavaScript Promises with lazy evaluation and cancellation.
A jQuery-based Gantt chart editor with JSON import/export, task dependencies, resource assignments, and full undo/redo support.
A cross-platform abstraction layer for Direct3D 11/12 and Vulkan with automatic resource management and validation.
A generic, thread-safe connection pool implementation for Ruby network clients like Redis and Dalli.
A generic, database-agnostic connection pool implementation for Rust applications.
A lightweight, generic worker pool library for Erlang focused on simplicity, performance, and disaster recovery.
A Godot Engine template and library for building top-down shooter games with production-ready solutions.
A Visual Studio extension and standalone tool for centralized management of ResX-based localization resources in .NET applications.
A generic object pool implementation for Go, directly rewritten from Apache Commons Pool with rich configuration options.
A macOS app with a minimalistic UI for quickly throttling CPU usage of running applications.
A Kubernetes batch scheduler for high-performance workloads like AI/ML, BigData, and HPC.
An MIT-licensed prototype game engine framework for education, R&D, and building custom engines.
A Node.js module that pipes streams together and automatically destroys all streams if one closes or errors.
A Haskell library for streaming data processing with constant memory usage, deterministic resource handling, and easy composition.
A C++ engine and framework for building 2D games across iOS, Android, Windows, Linux, Mac, and web platforms.
A lightweight goroutine pool implementation for Go that manages concurrent job execution with configurable workers and job queue size.
An open-source cloud resource scanner that identifies wasteful and unused resources to help reduce cloud costs.
A Java library for Apache Mesos frameworks that provides extensible task scheduling with optimization plugins and cluster autoscaling.
An RxJava transformer that combines replay(1), publish(), and refCount() operators for efficient value caching.
A scalable, pluggable, and distributed queue and resource system for password cracking and other compute-intensive tasks.
Command line tool that detects unused resource strings in iOS or macOS applications.
An experimental high-level C++ abstraction library for Vulkan with transparent suballocation, resource tracking, and simplified resource creation.
A PHP library that implements Golang's defer statement for executing cleanup code after function returns.
A modern C++ convenience and productivity layer atop Vulkan-Hpp, adding clarity and efficiency to Vulkan development.
A secure, durable runtime for coordinating AI agent tasks in isolated WebAssembly sandboxes.
A Ruby SDK for managing Azure cloud infrastructure via Azure Resource Manager (ARM), now retired.
A C++11 Vulkan abstraction library providing type-safe memory management, resource handling, and thread safety.
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