Showing 15 of 15 projects
A simple and easy-to-use C library for videogames programming and multimedia applications.
Go bindings for raylib, a simple library for videogames programming.
A cross-platform modern C++ GUI library with backends for SFML, SDL, GLFW, and raylib.
Rust bindings for raylib, providing idiomatic and safe access to the 2D/3D game development library.
A simple turn-based game built with Ada and SDL2 where players control eepers in tactical combat.
A lightweight, dependency-free Go framework for building game engines using the Entity Component System architecture.
A complete Pascal header translation of the raylib 5.6-dev game development library for Lazarus and Delphi.
A high-fidelity Python reimplementation of Crimsonland 1.9.93 (2003) with behavioral parity and deterministic simulation.
A simple game engine built with raylib and mruby, designed to make game development accessible.
A Swift package that builds Raylib from source, enabling easy game development in Swift without external library management.
Crystal language bindings for the raylib game development library, providing low-level access and operator overloads.
D language bindings for the raylib game development library, enabling D programmers to create games and multimedia applications.
A lightweight, expressive, and extensible multimedia engine for 2D/3D graphics and game development.
A V language wrapper for raylib game development library with 100% API parity as the goal.
Elixir NIF bindings for the Raylib game development library, enabling game programming in Elixir.
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