Showing 3 of 3 projects
A Bounding Volume Hierarchy (BVH) implementation to accelerate raycasting and spatial queries for three.js meshes.
A Unity 2D character controller component that mimics the behavior and API of Unity's built-in CharacterController.
A 2D lighting framework for libgdx games that uses Box2D for raycasting and OpenGL ES 2.0 for rendering.
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