Showing 8 of 8 projects
A Bounding Volume Hierarchy (BVH) implementation to accelerate raycasting and spatial queries for three.js meshes.
A Unity 2D character controller component that mimics the behavior and API of Unity's built-in CharacterController.
A 2D lighting framework for libgdx games that uses Box2D for raycasting and OpenGL ES 2.0 for rendering.
A 3D object detection method that exploits visibility information from LiDAR point clouds to improve accuracy.
A Roblox module for creating dynamic zones that detect players and parts using region checking, raycasting, and CanTouch properties.
A simple raycasting light and shadow library for Love2D, providing bare-bone 2D lighting effects.
A generic 2D grid library for Go providing pathfinding, raycasting, and line-of-sight algorithms.
A 3D collision library for GameMaker 2024.14 supporting boolean tests, push-out vectors, raycasting, and optimized grid-based checks.
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