Showing 36 of 1171 projects
A high-performance structured logging library for Rust with file rotation, compression, and async support.
Analyzes bundle sizes and contents for broccoli-concat-based build chains with raw, uglified, and compressed metrics.
A fast, sklearn-like feature processing library for Go that generates optimized transformers from struct tags.
A high-performance, low-memory JSON diff and patch library for System.Text.Json with RFC 6902 support.
A zero-dependency, generic in-memory cache library for Go with expiration, eviction policies, and sharding.
A LÖVE module that automatically batches identical image draws using SpriteBatches for improved performance.
A dead simple lazy-loading Lua library for Neovim plugins, providing an API to load plugins on various triggers.
A pure OCaml library implementing DEFLATE, Zlib, Gzip, and LZO compression/decompression algorithms.
A compact C++ small vector implementation using tagged pointers for stack-allocated storage with minimal overhead.
A lightning-fast Haskell reimplementation of the Powerline shell prompt generator that improves shell responsiveness.
Efficiently removes an element from an unordered array by swapping with the last element instead of splicing.
A Vulkan validation layer that checks applications for performance best practices on Arm Mali GPUs.
A Grunt plugin that converts images to WebP format with extensive compression options.
HTTP cache middleware and service provider for Slim Framework applications to improve performance.
A Node.js tool that inlines critical CSS and asynchronously loads remaining stylesheets for faster page rendering.
A polyfill that adds console.time, console.timeEnd, console.timeLog, console.count, and console.countReset methods to React Native for performance measurement.
A tiny, fast, tree-shakeable queue and deque implementation for JavaScript.
A blazingly fast, minimalist HTTP server for Rust with support for HTTP/1, HTTP/2, and HTTP/3.
A LÖVE library for asynchronous asset loading using multiple threads to prevent game stuttering.
A fast, memory-efficient HTML5 parser with CSS selector support for Crystal, successor to myhtml.
A simple, safe, and fast full-stack web framework for Rust that makes web development easier.
A compile-time generated, reflection-free REST API client library for .NET Standard, focused on performance and type safety.
A D language container library using std.experimental.allocator for flexible memory management.
A revamped jump consistent hash algorithm for Go that supports node removal with zero memory allocations.
A native MySQL driver for Crystal written entirely in Crystal, offering non-blocking I/O and significant performance improvements.
A D library providing the fastest possible implementations of common routines like JSON parsing, string splitting, and C interop.
Rust edit distance library accelerated with SIMD for fast Hamming, Levenshtein, and Damerau-Levenshtein calculations.
A high-performance Rust JSON parser that extracts values using dotpath syntax, inspired by gjson.
A high-performance Java messaging library for decoupling requests and events from their handlers using annotations without reflection overhead.
OpenAPI-based binary serialization library that reduces API payload size by up to 3.5x compared to JSON.
A Swift microframework that provides hints to the compiler about unreachable code paths for optimization.
A modern Entity Component System library for Roblox game development.
A pure Crystal implementation of the HTTP/2 protocol, enabling HTTP/2 support for Crystal HTTP servers.
A high-throughput, sharded in-memory key-value cache for Go with TinyLFU admission, lock-free reads, and zero allocations.
A fast and simple JavaScript library for color conversion between hex, RGB, HSL, HSV, and grayscale formats.
A functional programming library for creating lazy, immutable iterables using ES2015 iteration protocols.
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