Showing 36 of 56 projects
A modern, multi-threaded HTTP benchmarking tool for generating significant load on web servers and APIs.
A document viewer and ebook reader optimized for e-ink devices, supporting PDF, EPUB, DjVu, and many other formats.
A dynamic, real-time, high-performance cloud-native API gateway and AI gateway for traffic management and service orchestration.
A free, open-source 2D game framework for creating cross-platform games with Lua.
A scriptable multi-threaded benchmark tool for databases and systems based on LuaJIT.
A simple and fast packet networking toolkit for building high-performance network applications with Lua and kernel bypass.
Safe, high-level Rust bindings for Lua 5.1-5.5, LuaJIT, and Luau with async/await support.
A simple Lua framework for rapidly building VR experiences across multiple platforms and devices.
A curated list of OpenResty modules, Lua libraries, and resources for building high-performance web applications.
A high-performance functional programming library for Lua designed with LuaJIT's trace compiler in mind.
An open source API management platform that handles access control, rate limiting, analytics, and unified documentation.
A pure Lua JSON library for encoding and decoding, optimized for speed and minimal footprint.
A collection of pure Lua libraries for data handling, functional programming, and OS path management, inspired by Python's standard library.
A Lua HTTP client cosocket driver for OpenResty/ngx_lua, supporting streaming, keepalives, and proxy connections.
A static analyzer and linter for Lua code that detects undefined globals, unused variables, and other common issues.
An elegant and easy-to-use unit testing framework for Lua, LuaJIT, and MoonScript.
A remote debugger for Lua (5.1-5.4 and LuaJIT) supporting cross-platform debugging, breakpoints, and state inspection.
A Lua MVC web framework compatible with multiple Lua versions, web servers, and databases.
A free and open-source PICO-8 API implementation in LÖVE for running PICO-8 games on other platforms.
A comprehensive HTTP library for Lua supporting HTTP(S) 1.0, 1.1, and 2.0 for both client and server applications.
A command-line tool that compiles Lua programs into standalone executables that run without a Lua interpreter.
A Lua wrapper for the Discord API, enabling Discord bot development on the Luvit runtime with an event-driven, object-oriented interface.
A LÖVE-based 2D game engine for Lua, designed for multiplayer-first experiences with professional-grade features.
Go bindings for the Lua C API, enabling Go programs to embed and interact with Lua virtual machines.
A Lua serializer and pretty printer that produces human-readable output and reliable deserialization.
Lua bindings for POSIX APIs, enabling system-level programming from Lua scripts.
SQLite LuaJIT binding with a simple, opinionated API for storing, retrieving, caching, and persisting SQLite databases.
A cross-platform GPU-oriented C++ application and game framework for building performant UIs and graphics using modern GPUs.
A minimal 30-line framework for object-oriented programming in Lua with classes, inheritance, and mixins.
An RFC-compliant, ESI-capable HTTP cache for Nginx/OpenResty backed by Redis, designed as a fast alternative to Squid/Varnish.
A static analyzer and linter for Lua code that detects undefined globals, unused variables, and other issues.
Lua bindings to ImageMagick and GraphicsMagick for LuaJIT using FFI, enabling image manipulation from Lua scripts.
A lightweight immediate mode GUI module for LÖVE game engine, enabling in-game UI creation.
A lightweight, dependency-free C++17 library for binding Lua to C++ with support for multiple Lua implementations.
A NeoVim plugin that annotates source code with profiling data from perf, LuaJIT, and other profilers to visualize performance bottlenecks.
An NGINX-based API gateway for the Red Hat 3scale API Management Platform, offering high performance, scalability, and extensible policies.
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