Showing 36 of 1277 projects
An elegant and easy-to-use unit testing framework for Lua, LuaJIT, and MoonScript.
A Neovim framework and doom emacs alternative for the stubborn martian hacker. Powered by fennel and the oxocarbon theme
A complete Lua interpreter written in C# for .NET, Mono, Xamarin, and Unity3D platforms with remote debugger support.
A deprecated Neovim motion plugin that enables fast, efficient cursor navigation using 2-character search patterns with ahead-of-time labeling.
A Neovim plugin that dims inactive code portions using TreeSitter for enhanced focus.
A Lua library that transforms any Lua value into a human-readable representation for debugging.
A Neovim plugin providing intuitive multiple cursor functionality with extensive features and a flexible API.
A Neovim plugin that provides VSCode-style diff rendering with two-tier highlighting (line + character level) in side-by-side and inline layouts.
A format runner for Neovim written in Lua, providing asynchronous execution and opt-in default configurations.
A cross-platform terminal image viewer for Neovim that displays inline images directly in buffers using the Kitty Graphics Protocol.
A dependency-free collaborative editing plugin for Neovim, enabling real-time multi-user editing with built-in server capabilities.
A Neovim plugin that enables editing remote files, running programs, and using LSP on a remote machine from your local editor.
A modular neural network package for Torch providing building blocks for creating and training deep learning models.
A Neovim plugin for splitting and joining code blocks like arrays, objects, and statements using Tree-Sitter.
An improved Lua SDK for ESP32, ESP8266, and STM32 microcontrollers, enabling Lua scripting on embedded hardware.
A cross-platform 2D game engine written in C++11 with optional Lua scripting, emphasizing performance.
A Neovim plugin for AI-powered chat sessions, text/code operations, speech-to-text, and image generation using multiple LLM providers.
A Neovim treesitter plugin that dynamically sets the commentstring based on the cursor's location in a file.
An interactive database client for Neovim that lets you execute queries and manage connections directly within your editor.
A no-nonsense, highly customizable Neovim statusline plugin built around recursive inheritance for exceptional speed and flexibility.
A TypeScript-to-Luau compiler that enables Roblox developers to write games with TypeScript's type safety and modern tooling.
A Neovim plugin that enhances yank and put operations with a yank-ring, history picker, and special put commands.
A lightweight Lua utility library providing essential functions for game development and general programming.
A lightweight Lua utility library providing essential functions for game development and general programming.
An open-source fantasy computer for creating and sharing tiny retro games and programs, built with LÖVE.
A free, open-source online game engine and platform for learning programming through game creation.
A lightweight and opinionated Neovim configuration optimized for web development with a stellar programming experience.
A pure C# implementation of Lua 5.2 designed for seamless integration with Unity3D game development.
A high-performance, zero-dependency color highlighter for Neovim that supports hex, CSS functions, Tailwind, and custom parsers.
A lightweight Neovim plugin written in Lua that displays Git blame information as virtual text and integrates with statuslines.
An extended increment/decrement plugin for Neovim, supporting numbers, dates, constants, hex colors, and semantic versions.
A fast, modern Material-inspired colorscheme for NeoVim written in Lua with built-in LSP and TreeSitter support.
A Tiled map loader and renderer library for the LÖVE 2D game framework.
A minimal class module for Lua that provides object-oriented programming features with simplicity and performance.
An extensible Neovim scrollbar that displays diagnostics, git changes, search results, and custom marks.
A Neovim plugin that previews LSP definitions, references, and implementations in floating windows.
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