Showing 36 of 215 projects
A graphical profiler for Love2D 0.10.2 that visualizes performance data as an interactive pie chart.
A template for packaging LÖVE games as snaps for distribution on Linux via the Ubuntu Store.
A Löve2D library that automatically detects gamepad types and provides matching button/axis art for display.
A fast, robust, secure, and compact table serialization library for Lua, designed for safe loading of complex data structures.
A LÖVE utility library that adds parallax scrolling layers to camera systems for 2D games.
A simple window and screen manager for Love2D that handles keyboard-controlled resolution switching and scaling.
A faithful clone of the classic Missile Command arcade game, built with Lua and LÖVE for cross-platform desktop play.
A simple FPS graphing utility for the LOVE game development framework.
A collection of mini graphics libraries for Love2D, providing animation, shader chaining, color manipulation, and resolution handling.
A Love2D demo that renders realistic 2D planets using shaders for atmosphere and shadow effects.
Automates packaging of LÖVE games for multiple platforms using GitHub Actions workflows.
A collection of mini graphics libraries for Love2D, providing animation, shader chaining, color manipulation, and resolution handling.
A collection of lightweight, independent modules for Lua and Love2D game development.
A simple UI grid layout library for the LÖVE 2D game engine, supporting text, buttons, and images.
A LÖVE-based tool for patching icons in Windows PE executables (.exe/.dll) without external dependencies.
A Flump runtime for LÖVE2D that plays optimized 2D animations exported from Flash-like tools.
A lightweight state management library for LÖVE that simplifies switching between game screens like menus and levels.
A 9-slice library for Love2D that enables distortion-free scaling of UI elements by preserving corners and edges.
A simple LÖVE library for dynamically aligning content to the center of the game window.
A simple dynamic light and shadow library for LOVE2D 11.2 that generates shadows directly from canvas/image alpha.
A CLI tool to package LÖVE game projects into distributable formats for multiple platforms.
A flexible A* pathfinding library for Lua supporting grid, point, mesh, or infinite maps without requiring map initialization.
A lightweight Lua library for parsing and generating .ini configuration files, specifically designed for LÖVE game development.
A LÖVE library that automatically reloads shaders on save, provides better error messages, and supports #include directives.
A Makefile-based tool to build and deploy LÖVE game projects to itch.io with support for web and Windows exports.
A dynamic, customizable listbox UI component for the LÖVE 2D game engine, supporting mouse, keyboard, and touch interactions.
A user interface library for the LÖVE game development framework.
A Lua library for handling multitouch gestures like zoom, rotate, pan, and tap, designed for LÖVE game engine.
A lightweight, stack-based scene and game state manager for Lua game development.
Interactive particle system editor and playground for LÖVE 11, allowing real-time manipulation of emitters and textures.
A simple 9-patch (9-slice scaling) library for the LÖVE 2D game framework.
Extensible GUI library for Löve2D written in MoonScript, enabling custom control creation.
A small script that automatically selects the appropriate LÖVE version to run any given LÖVE game.
A Lua library companion to register custom data types for encoding and decoding with json.lua.
Extends Lua's require function with methods to require all files in a folder and relative paths.
Pack LÖVE games into a single Windows executable with runtime included.
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