Showing 10 of 10 projects
An esoteric programming language for livecoding procedural sequencers that sends MIDI, OSC, and UDP to audio/visual interfaces.
An extensible, user-friendly tile engine and text GUI library for building roguelikes and terminal-style applications.
A fast, lightweight, and easy-to-use Lua pathfinding library for grid-based games.
A puzzle game based on mathematical plank puzzles where you rotate cubes and rods on a grid to reach the end cube.
A pure Lua library for A* path-finding with flexible map integration and optional caching.
An example of collidable, destructible terrain in GameMaker Studio 2 using surfaces and grids.
A Haxe library for A* pathfinding and graph traversal on boolean grids, optimized for game NPC navigation.
A Godot 3.x camera node for box, room, and grid-based 2D movement with aspect ratio preservation.
A procedural dungeon generator for Game Maker Studio 2.3 that builds dungeons from user-defined color-coded chamber sprites.
A library for A* pathfinding in 2.5D games, designed for easy integration and plug-and-play use.
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