Showing 10 of 10 projects
A Go implementation of the A* search algorithm for pathfinding in weighted graphs.
A pure Lua library for A* path-finding with flexible map integration and optional caching.
A Godot Engine demo showcasing tilemap-based pathfinding implementation for 2D games.
An extremely fast and simple A*/WA* pathfinding library for tile-based maps with 4, 8, or 6 neighbor connectivity.
A fast and easy-to-use A* pathfinding module written in Lua, optimized for performance.
A protocol-oriented A* pathfinding algorithm implementation in Swift for adding pathfinding to any graph.
A Haxe library for A* pathfinding and graph traversal on boolean grids, optimized for game NPC navigation.
A flexible A* pathfinding library for Lua supporting grid, point, mesh, or infinite maps without requiring map initialization.
A Swift-based programmatic maze generator and solver using depth-first search and A* algorithms, originally a WWDC17 scholarship submission.
A library for A* pathfinding in 2.5D games, designed for easy integration and plug-and-play use.
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