Showing 3 of 3 projects
A single-file C99 library for loading and writing glTF 2.0 assets, used by major graphics engines.
A Vulkan-based physically-based rendering (PBR) implementation for loading and rendering glTF 2.0 models with image-based lighting.
A LibGDX extension providing GLTF 2.0 format support and Physically Based Rendering (PBR) shaders for 3D graphics.
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