Showing 8 of 8 projects
A fast and reliable ARQ protocol that reduces latency by 30-40% compared to TCP, at the cost of 10-20% more bandwidth.
A connection-oriented, message-based UDP transport layer for games with reliable/unreliable messaging, encryption, and P2P NAT traversal.
A curated collection of resources, libraries, and tools for multiplayer game network programming (netcode).
A high-performance, crypto-secure Reliable-UDP library for Go with FEC support, designed for latency-sensitive applications.
A cross-platform C++ networking engine designed for game development with features like NAT traversal and voice chat.
A Rust implementation of the RakNet protocol, a reliable UDP transport for game networking and Minecraft Bedrock Edition.
A Godot engine demo showcasing networked physics using state synchronization over UDP for smooth client-side interpolation.
A Godot Engine demo showcasing networked physics with snapshot interpolation and UDP for real-time multiplayer games.
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