Showing 10 of 10 projects
A visual scripting add-on for Godot 4.2+ that enables building game logic through an intuitive graph editor with hundreds of nodes.
A collection of classic board games and puzzles built with a shared playground framework.
A robust finite state machine for GameMaker Studio 2.3+ that organizes game object behavior into a single, manageable system.
A Swift framework for implementing complex Japanese Chess (Shogi) game logic, including move validation and checkmate detection.
A hierarchical coroutine library for Godot 4.x in C#, enabling intuitive sequential game logic with async support and Godot-specific integrations.
A collection of small projects demonstrating different game logic implementation patterns with BabylonJS.
A Coq implementation of Sokoban, the Japanese warehouse keeper puzzle game.
A Swift library implementing the core model and rotation logic of a Rubik's Cube without UI or solving algorithms.
A coding kata implementation of the classic Goose Game board game for practicing software design and TDD.
A lightweight finite state machine library for GameMaker, designed as an alternative to SnowState with different design trade-offs.
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