Showing 7 of 7 projects
A dead simple 2D game engine for Go that enables cross-platform game development with a minimal API.
A cross-platform 2D game engine written in C++11 with optional Lua scripting, emphasizing performance.
A modern C++ re-implementation of the classic DOS game Duke Nukem II, offering enhanced graphics and usability on modern systems.
A minimal 2D C++ game framework focused on simplicity, portability, and easy building with few dependencies.
An open-source engine replacement for Oddworld: Abe's Oddysee and Exoddus, enabling bug fixes, modding, and new projects.
A versatile game engine for creating video games and real-time 3D/2D applications, including simulators and VR systems.
A lightweight, dependency-free Go framework for building game engines using the Entity Component System architecture.
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