Showing 36 of 2098 projects
A 2D space shooter game ported from Unity to Godot 4, designed as a learning resource for the Godot engine.
A GameMaker script collection for deep copying sequences and their components to enable runtime modification without affecting original assets.
A Flappy Bird clone developed for Nintendo Gameboy and Gameboy Color systems.
A GameMaker extension providing a custom, native-like window frame with fullscreen support and no freeze on drag.
A 3D collision library for GameMaker 2024.14 supporting boolean tests, push-out vectors, raycasting, and optimized grid-based checks.
An optimized scale9Grid image component for Starling Framework, enabling efficient 9-slice scaling of UI elements.
A LÖVE library that automatically reloads shaders on save, provides better error messages, and supports #include directives.
A Makefile-based tool to build and deploy LÖVE game projects to itch.io with support for web and Windows exports.
A sample Android Snake game demonstrating integration of multiple AWS Mobile Services for authentication, data sync, and analytics.
A tiny experimental game engine for the web built with TypeScript.
A lightweight, stack-based scene and game state manager for Lua game development.
A Game Boy puzzle game where you can edit custom block piece sets and use them in Tetris-style gameplay.
A VGA graphics and PC hardware library for DOS game development using Assembly (TASM) and Turbo Pascal.
A Godot Engine plugin for importing and parsing 15+ subtitle formats with editor integration and runtime support.
Interactive particle system editor and playground for LÖVE 11, allowing real-time manipulation of emitters and textures.
A persistent, map-like object for Go that automatically handles serialization and storage with customizable backends.
A simple behavior tree system for GameMaker Studio 2 to create modular AI with fallback states and sequences.
A cross-platform library providing 13 perceptual scaling strategies for responsive, pixel-perfect UI across all devices and screen sizes.
A Lua library for handling multitouch gestures like zoom, rotate, pan, and tap, designed for LÖVE game engine.
An Elixir library and CLI for simulating dice rolls with configurable dice sides and multiple trials.
A fast and flexible analyzer for GameMaker Language (GML) that enforces customizable linting rules.
An efficient bullet hell library for Gamemaker Studio 2.3.0, enabling complex bullet patterns in 2D games.
A Game Boy homebrew game that combines classic Pong gameplay with laser mechanics.
A template repository for creating libGDX libraries with Gradle 9.x, 8.x, or 7.x, configured for easy deployment.
A pygame-compatible API for creating interactive games and graphics in Jupyter notebooks using ipycanvas rendering.
A GameMaker Studio 2.3.1 library providing safe surfaces for rendering and texture management.
A sample 2D platformer game project built with the Godot engine, featuring public domain code and assets.
A GameMaker Studio 2.3 shader that creates a Voronoi diagram pixel sampling effect for unique game visuals.
A lightweight C++ wrapper library for graphics rendering and input handling across multiple platforms.
A user interface library for the LÖVE game development framework.
A 2D extendable rendering library built with WGPU and Winit for Rust.
A Grunt-based build system for PICO-8 games that enables multi-file Lua development with automatic concatenation and watch functionality.
A GameMaker library that automatically generates documentation websites directly from GameMaker projects.
A decoupled fork of Roblox's default backpack system providing developer APIs and customization capabilities.
A classic Minesweeper game for the GameBoy (Color compatible), written from the ground up in assembly language.
An interactive Swift Playground teaching AI programming concepts through a custom four-player Pong game with SpriteKit.
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