Showing 36 of 2099 projects
A simple virtual joystick plugin for Godot 3.3, designed for mobile game development.
A sample Android Snake game demonstrating integration of multiple AWS Mobile Services for authentication, data sync, and analytics.
A Flappy Bird clone developed for Nintendo Gameboy and Gameboy Color systems.
A first-person shooter game about taking a peaceful walk in a friendly world, built with Babylon.js.
A 3D collision library for GameMaker 2024.14 supporting boolean tests, push-out vectors, raycasting, and optimized grid-based checks.
A lightweight, stack-based scene and game state manager for Lua game development.
A GameMaker script collection for deep copying sequences and their components to enable runtime modification without affecting original assets.
A tiny experimental game engine for the web built with TypeScript.
A Makefile-based tool to build and deploy LÖVE game projects to itch.io with support for web and Windows exports.
A Godot Engine plugin for importing and parsing 15+ subtitle formats with editor integration and runtime support.
A Game Boy puzzle game where you can edit custom block piece sets and use them in Tetris-style gameplay.
A minimalist color mixing game built with the Flame game engine for Flutter.
A dynamic, customizable listbox UI component for the LÖVE 2D game engine, supporting mouse, keyboard, and touch interactions.
An optimized scale9Grid image component for Starling Framework, enabling efficient 9-slice scaling of UI elements.
A work-in-progress framework and abstraction layer around the Vulkan graphics API.
An efficient bullet hell library for Gamemaker Studio 2.3.0, enabling complex bullet patterns in 2D games.
A GameMaker Studio 2.3 shader that creates a Voronoi diagram pixel sampling effect for unique game visuals.
A Game Boy homebrew game that combines classic Pong gameplay with laser mechanics.
A user interface library for the LÖVE game development framework.
A 2D extendable rendering library built with WGPU and Winit for Rust.
A Grunt-based build system for PICO-8 games that enables multi-file Lua development with automatic concatenation and watch functionality.
Interactive particle system editor and playground for LÖVE 11, allowing real-time manipulation of emitters and textures.
An Elixir library and CLI for simulating dice rolls with configurable dice sides and multiple trials.
A template repository for creating libGDX libraries with Gradle 9.x, 8.x, or 7.x, configured for easy deployment.
A classic Minesweeper game for the GameBoy (Color compatible), written from the ground up in assembly language.
A sample 2D platformer game project built with the Godot engine, featuring public domain code and assets.
A Lua library for handling multitouch gestures like zoom, rotate, pan, and tap, designed for LÖVE game engine.
A VGA graphics and PC hardware library for DOS game development using Assembly (TASM) and Turbo Pascal.
A GameMaker Studio 2.3.1 library providing safe surfaces for rendering and texture management.
A lightweight C++ wrapper library for graphics rendering and input handling across multiple platforms.
A simple behavior tree system for GameMaker Studio 2 to create modular AI with fallback states and sequences.
A LÖVE library that automatically reloads shaders on save, provides better error messages, and supports #include directives.
A persistent, map-like object for Go that automatically handles serialization and storage with customizable backends.
A GameMaker library that automatically generates documentation websites directly from GameMaker projects.
A command-line tool to download PICO-8 cartridges by their ID number.
An interactive Swift Playground teaching AI programming concepts through a custom four-player Pong game with SpriteKit.
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