Showing 36 of 2098 projects
A 2D space shooter game ported from Unity to Godot 4, designed as a learning resource for the Godot engine.
A LÖVE library that automatically reloads shaders on save, provides better error messages, and supports #include directives.
A minimalist color mixing game built with the Flame game engine for Flutter.
A GameMaker extension providing a custom, native-like window frame with fullscreen support and no freeze on drag.
An optimized scale9Grid image component for Starling Framework, enabling efficient 9-slice scaling of UI elements.
A VR game built with Godot where players rescue little pigs swimming near a beach shore.
A Makefile-based tool to build and deploy LÖVE game projects to itch.io with support for web and Windows exports.
A BASH script that automatically installs and manages Godot Engine versions with system integration on Ubuntu.
A sample Android Snake game demonstrating integration of multiple AWS Mobile Services for authentication, data sync, and analytics.
A tiny experimental game engine for the web built with TypeScript.
A Godot Engine plugin for importing and parsing 15+ subtitle formats with editor integration and runtime support.
A cross-platform library providing 13 perceptual scaling strategies for responsive, pixel-perfect UI across all devices and screen sizes.
A simple behavior tree system for GameMaker Studio 2 to create modular AI with fallback states and sequences.
Interactive particle system editor and playground for LÖVE 11, allowing real-time manipulation of emitters and textures.
A lightweight, stack-based scene and game state manager for Lua game development.
A GameMaker Studio 2.3.1 library providing safe surfaces for rendering and texture management.
A persistent, map-like object for Go that automatically handles serialization and storage with customizable backends.
A user interface library for the LÖVE game development framework.
A Grunt-based build system for PICO-8 games that enables multi-file Lua development with automatic concatenation and watch functionality.
A template repository for creating libGDX libraries with Gradle 9.x, 8.x, or 7.x, configured for easy deployment.
A lightweight C++ wrapper library for graphics rendering and input handling across multiple platforms.
A Lua library for handling multitouch gestures like zoom, rotate, pan, and tap, designed for LÖVE game engine.
A fast and flexible analyzer for GameMaker Language (GML) that enforces customizable linting rules.
A sample 2D platformer game project built with the Godot engine, featuring public domain code and assets.
A 2D extendable rendering library built with WGPU and Winit for Rust.
A template project for GameMaker Studio 2.3+ providing a modular foundation for 2D low-res tile-based games.
An efficient bullet hell library for Gamemaker Studio 2.3.0, enabling complex bullet patterns in 2D games.
An Elixir library and CLI for simulating dice rolls with configurable dice sides and multiple trials.
A Game Boy homebrew game that combines classic Pong gameplay with laser mechanics.
Extensible GUI library for Löve2D written in MoonScript, enabling custom control creation.
A set of tools and C library extensions for the Gameboy Development Kit (GBDK) to export images and handle metasprites.
A simple 9-patch (9-slice scaling) library for the LÖVE 2D game framework.
A command-line tool to download PICO-8 cartridges by their ID number.
A GameMaker Studio 2.3 shader that creates a Voronoi diagram pixel sampling effect for unique game visuals.
A vertex-animated object for GameMaker Studio 2.3+ that creates realtime flag/wave effects from a single image.
A V programming language wrapper for the SDL2 library, providing native-feeling bindings for multimedia and game development.
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