Showing 36 of 2098 projects
A pixel-art focused screen scaling module for Love2D that provides integer scaling, cursor management, and shader support.
A Godot editor plugin that automatically converts sprite sheets into ready-to-use AnimationPlayer or AnimatedSprite2D nodes with batch processing.
Common Lisp bindings for the GLFW OpenGL context management library, providing up-to-date access to GLFW functionality.
A Godot 3.0 library providing fast implementations of common statistical distributions for game development.
A libGDX extension that provides Firebase tools like Realtime Database and Authentication for Android and desktop testing.
A curated collection of resources, tutorials, libraries, and tools for the Gideros cross-platform game development framework.
A Löve2D utility for drawing real-time FPS, memory, and custom performance graphs.
A retained mode layout and GUI library for LÖVE 2D with multiple layouts and controls inspired by .NET MAUI.
A complete Minesweeper game implementation for the Nintendo Gameboy console.
A file synchronization tool designed specifically for Roblox development workflows.
An intuitive and extendable provider framework for Luau, offering type-safe APIs, method lifecycles, and dependency injection.
A comprehensive UI library providing flexbox/grid layouts, theming, animations, and event handling for LÖVE2D games.
A keyboard-controlled Game Boy tile editor for Unix systems, written in C using ncurses.
A physics-based puzzle game inspired by 2048, built for the js13kGames 2016 competition.
A native Pascal toolkit for creating and managing OpenGL contexts across multiple platforms.
A Java port of bump.lua for fast and accurate 2D AABB collision detection and response in games.
GameMaker: Studio 2 client library for the Patchwire multiplayer server framework, simplifying online game networking.
A GameMaker shader for scaling pixel art to non-integer resolutions while preserving sharp edges and reducing shimmer.
A GitHub Actions composite action for automating Godot game engine project exports across multiple platforms.
A Dart port of the pixi.js 2D rendering engine for creating interactive graphics and games.
A Godot module for implementing Sign in with Apple authentication in iOS games and apps.
A Dart port of the Universal Tween Engine for interpolating any object attribute in server or client-side Dart projects.
A functional entity framework for LÖVE (Love2D) with a centralized game state and minimal ECS setup.
A Lua language server add-on for writing PICO-8 code in external editors with modern IDE features.
A stackable screen and state management library for the LÖVE 2D game framework.
A generic A* graph pathfinding implementation in pure Elixir, abstracting graph environment details.
A cookiecutter template for Common Lisp videogame projects
A free UI framework for Game Maker with flexpanels for building responsive, animated, and touch-friendly game interfaces.
A homebrew puzzle game for Game Boy Color, Analogue Pocket, and Game Gear where players build pets from falling pieces.
Aseprite file parser and animation renderer for the Heaps game engine with compile-time optimization.
A Godot 3.x plugin for building interactive fiction and dialog systems with scriptable or editor-based story creation.
A dynamic data loader for GameMaker 2022 LTS that enables live editing and reloading of external data files.
A benchmarking tool for GameMaker Language (GML) code to compare performance of different implementations.
A GameMaker Studio library for easy and efficient loading of localized strings with interpolation, pluralization, and nesting.
A speech-to-text module for Godot 3 that captures microphone input and converts it to text for game development.
A GameMaker Language library providing object-oriented constructors to operate core GameMaker functionalities.
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