Showing 36 of 2098 projects
A GameMaker Studio 2 camera system that combines pixel-perfect rendering with smooth movement to eliminate visual artifacts.
A simple 9patch library for the LÖVE 2D game framework.
A libGDX utility class for automatically recording and saving GIFs of game footage.
A soccer programming game with 2D simulation where players write AI code to control teams.
A pixel-art focused screen scaling module for Love2D that provides integer scaling, cursor management, and shader support.
A complete Minesweeper game implementation for the Nintendo Gameboy console.
Common Lisp bindings for the GLFW OpenGL context management library, providing up-to-date access to GLFW functionality.
A file synchronization tool designed specifically for Roblox development workflows.
A GitHub Actions composite action for automating Godot game engine project exports across multiple platforms.
A libGDX extension that provides Firebase tools like Realtime Database and Authentication for Android and desktop testing.
A Löve2D utility for drawing real-time FPS, memory, and custom performance graphs.
A curated collection of resources, tutorials, libraries, and tools for the Gideros cross-platform game development framework.
A cookiecutter template for Common Lisp videogame projects
A Java port of bump.lua for fast and accurate 2D AABB collision detection and response in games.
A batteries-included Neovim plugin providing a full development environment for the Defold game engine.
A dynamic data loader for GameMaker 2022 LTS that enables live editing and reloading of external data files.
An intuitive and extendable provider framework for Luau, offering type-safe APIs, method lifecycles, and dependency injection.
A GameMaker shader for scaling pixel art to non-integer resolutions while preserving sharp edges and reducing shimmer.
A keyboard-controlled Game Boy tile editor for Unix systems, written in C using ncurses.
A physics-based puzzle game inspired by 2048, built for the js13kGames 2016 competition.
A Godot 3.0 library providing fast implementations of common statistical distributions for game development.
A native Pascal toolkit for creating and managing OpenGL contexts across multiple platforms.
Aseprite file parser and animation renderer for the Heaps game engine with compile-time optimization.
A free UI framework for Game Maker with flexpanels for building responsive, animated, and touch-friendly game interfaces.
GameMaker: Studio 2 client library for the Patchwire multiplayer server framework, simplifying online game networking.
A Dart port of the pixi.js 2D rendering engine for creating interactive graphics and games.
A Godot module for implementing Sign in with Apple authentication in iOS games and apps.
A Lua language server add-on for writing PICO-8 code in external editors with modern IDE features.
A GameMaker Studio library for easy and efficient loading of localized strings with interpolation, pluralization, and nesting.
A Dart port of the Universal Tween Engine for interpolating any object attribute in server or client-side Dart projects.
A stackable screen and state management library for the LÖVE 2D game framework.
A generic A* graph pathfinding implementation in pure Elixir, abstracting graph environment details.
A homebrew puzzle game for Game Boy Color, Analogue Pocket, and Game Gear where players build pets from falling pieces.
A functional entity framework for LÖVE (Love2D) with a centralized game state and minimal ECS setup.
A Makefile-based tool to export and deploy PICO-8 projects to itch.io with simple commands.
A speech-to-text module for Godot 3 that captures microphone input and converts it to text for game development.
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