Showing 6 of 6 projects
A real-time rendering framework for DirectX 12 and Vulkan that improves productivity in graphics research and prototyping.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a 200Hz physics simulation.
A collection of libraries and sample applications for game development using the Zig programming language.
A realtime 3D rendering engine focused on modern graphics techniques, designed for learning and integration.
A high-performance, cross-platform 3D game engine with Vulkan/DirectX 12 support, built on a novel 'Everything is an asset' design principle.
An open-source library for building interactive real-time graphics applications like games and digital art across multiple platforms.
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