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A collection of helper classes for writing DirectX 11.x C++ code for Win32 desktop, Xbox One, and UWP applications.
An advanced C++ 3D game engine with a full editor, ECS architecture, and DirectX 11 renderer, powering an in-production game.
A cross-platform game engine written in D with scripting support, supporting multiple rendering backends and platforms.
A 3D graphics and game engine for Delphi and Windows, built on DirectX 11 and used to develop Rise of Legions.
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