Showing 4 of 4 projects
A production-grade Rust-native trading engine with deterministic event-driven architecture for multi-asset, multi-venue systems.
A multi-core friendly rigid body physics and collision detection library for games and VR, written in C++.
A simple, deterministic real-time strategy game environment designed for AI and reinforcement learning research.
A high-fidelity Python reimplementation of Crimsonland 1.9.93 (2003) with behavioral parity and deterministic simulation.
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