Showing 6 of 6 projects
A single-header C graphics library for recreational coding, prototyping, small games, and experimentation.
A colorful GameBoy Color demo showcasing DMA transfers, roto-zoom effects, and scanline palette changes using GBDK 2020.
A Game Boy Color demo that visualizes music using undocumented PCM amplitude registers to create an oscilloscope-like display.
A Game Boy demo programmed in Sharp LR35902 assembly for Skrolli Party 2017.
A Game Boy assembly tutorial demonstrating how to manipulate scroll registers during HBlank to create raster effects like sine waves and transitions.
A GameBoy Color demo program that recreates a pixel art beach animation within the console's technical constraints.
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