Showing 4 of 4 projects
A fast and lightweight Entity Component System (ECS) for building games and simulations with millions of entities in C and C++.
A data-oriented and data-driven game engine written in Rust, designed for extreme multithreading and clean architecture.
Open source C++ skeletal animation library and toolset for runtime character animation playback with a data-oriented design.
A high-performance, columnar, in-memory storage engine with bitmap indexing and zero-allocation queries, written in Go.
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