Showing 36 of 3660 projects
Java and Android bindings for ROS2, enabling JVM-based robotics applications.
A Capacitor plugin for camera access, preview, photo capture, and video recording across Android, iOS, and Web.
An Ada binding for the OpenCL host API, enabling OpenCL host programming in Ada.
Example build system for creating mixed C/Ocaml binaries with the main program written in C.
React Native module for accessing Android device location using Google Play Services API.
A UI framework for building cross-platform mobile apps using Windows Phone's XAML layout model on iOS and Android.
React Native module providing cross-platform Settings API for persistent key-value storage on Android and iOS.
A kid-friendly retro 3D point-and-click adventure game, reimagining the classic Atari Adventure with mazes, beasts, and ancient Persian themes.
A step-by-step educational project exploring the Vulkan API with careful attention to correctness across GPU drivers.
A WebAssembly library for querying MaxMind geoIP databases in JavaScript/TypeScript environments.
A Capacitor plugin for integrating Apple Pay payments into cross-platform mobile apps.
A cross-platform automated UI testing framework for Uno Platform applications using Appium/Selenium on .NET.
Experimental Ada code generation support for Google Protocol Buffers, enabling Ada applications to use Google's data interchange format.
GLFW bindings for Haxe enabling cross-platform window creation, OpenGL context management, and input handling.
Spine skeletal animation renderer for the OpenFL game engine, supporting Spine versions 3.6 to 4.2.
A Minesweeper clone built with the Godot game engine, featuring classic gameplay mechanics.
A high-level, task-safe Ada binding for ncurses with automatic rendering, color management, and multi-terminal support.
A cross-platform CLI tool that waits for network resources (HTTP, TCP, gRPC, DNS) to become available before continuing commands.
A rich HTML editor component for Xamarin.Forms applications using WKWebView for iOS and Android.
A C++11 client library for connecting to Vert.x 3.x event bus via WebSocket.
An AIR/Flash SDK for capturing and encoding video from Flash applications to MP4 format.
A WebDriver-compatible server that provides Selenium WebDriver API access to AutoPy for cross-platform image recognition and UI automation.
A Godot GDExtension addon for cross-platform OS keyring/credential storage access.
A thin cross-platform wrapper for high-resolution time measurement using Node.js process.hrtime and browser Performance API.
A CLI tool to package LÖVE game projects into distributable formats for multiple platforms.
A tiny, efficient multiplatform static file server written in V that produces a single binary under 1 MB.
Crystal language bindings for raw SDL 3 functions, providing a low-level foundation for building multimedia libraries.
Automatically generated D programming language bindings for the Vulkan graphics and compute API.
A Capacitor plugin for Android that provides tools for sending and receiving broadcast intents.
A collection of React Native boilerplates combining popular navigation libraries with UI component libraries.
A Capacitor plugin to detect whether the device's mute switch is enabled or disabled.
A cross-platform sound player plugin for Neovim that adds audio feedback to editor events.
A Xamarin plugin to prevent device auto-sleep during long-running operations across all platforms.
Optimized Docker containers for Algorand local development with faster indexer performance and cross-platform support.
A lightweight AMD and CJS loader for JavaScript applications in browsers, Node.js, and Nashorn.
A demonstration of building a Rust-based web app (Yew) into a native desktop application using Electron.
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