Showing 36 of 3656 projects
Object Pascal components for the TML Messaging Suite, enabling rapid development of extensible network interfaces.
React Native module providing cross-platform Settings API for persistent key-value storage on Android and iOS.
A step-by-step educational project exploring the Vulkan API with careful attention to correctness across GPU drivers.
Experimental Ada code generation support for Google Protocol Buffers, enabling Ada applications to use Google's data interchange format.
A lightweight C library for cross-platform native file open, save, and folder selection dialogs.
Spine skeletal animation renderer for the OpenFL game engine, supporting Spine versions 3.6 to 4.2.
A Capacitor plugin for integrating Apple Pay payments into cross-platform mobile apps.
Example build system for creating mixed C/Ocaml binaries with the main program written in C.
A cross-platform desktop and mobile client for ChatGPT built with Quasar Framework, supporting Linux, Windows, macOS, Android, and iOS.
A Minesweeper clone built with the Godot game engine, featuring classic gameplay mechanics.
A C++11 client library for connecting to Vert.x 3.x event bus via WebSocket.
Automatically generated D programming language bindings for the Vulkan graphics and compute API.
A high-level, task-safe Ada binding for ncurses with automatic rendering, color management, and multi-terminal support.
A collection of React Native boilerplates combining popular navigation libraries with UI component libraries.
An AIR/Flash SDK for capturing and encoding video from Flash applications to MP4 format.
A rich HTML editor component for Xamarin.Forms applications using WKWebView for iOS and Android.
A WebDriver-compatible server that provides Selenium WebDriver API access to AutoPy for cross-platform image recognition and UI automation.
A CLI tool to package LÖVE game projects into distributable formats for multiple platforms.
GLFW bindings for Haxe enabling cross-platform window creation, OpenGL context management, and input handling.
A cross-platform CLI tool that waits for network resources (HTTP, TCP, gRPC, DNS) to become available before continuing commands.
A thin cross-platform wrapper for high-resolution time measurement using Node.js process.hrtime and browser Performance API.
A Capacitor plugin for Android that provides tools for sending and receiving broadcast intents.
A tiny, efficient multiplatform static file server written in V that produces a single binary under 1 MB.
A cross-platform sound player plugin for Neovim that adds audio feedback to editor events.
A demonstration of building a Rust-based web app (Yew) into a native desktop application using Electron.
A Xamarin plugin to prevent device auto-sleep during long-running operations across all platforms.
A UI framework for building cross-platform mobile apps using Windows Phone's XAML layout model on iOS and Android.
A Godot GDExtension addon for cross-platform OS keyring/credential storage access.
A template project for wxWidgets C++ with preconfigured IDE projects and cross-platform build files.
A Flutter toolkit for building configurable, extensible document editors and readers with any backend.
Optimized Docker containers for Algorand local development with faster indexer performance and cross-platform support.
A lightweight C++ game engine built with OpenGL and SDL for 2D/3D game development.
A cross-platform file system watcher for Elixir that wraps fswatch to deliver file change notifications.
Crystal language bindings for raw SDL 3 functions, providing a low-level foundation for building multimedia libraries.
A lightweight AMD and CJS loader for JavaScript applications in browsers, Node.js, and Nashorn.
An open-source cross-platform hackathon management system for creating, joining, and organizing hackathons.
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