Showing 36 of 3656 projects
A portable fork of LZSSE compression codec using SIMDe to enable SSE4.1-based compression/decompression on non-SSE4.1 CPUs and other architectures.
Automates packaging of LÖVE games for multiple platforms using GitHub Actions workflows.
A Node.js library for streaming MXF files, converting KLV data to JSON objects and back with highland.js integration.
A unified Adobe AIR Native Extension for implementing identical in-app billing workflows on Android and iOS.
CLI tool to clone all Git repositories belonging to you from GitHub, Gitea, or Forgejo.
A cross-platform plugin for accessing compass sensor data (0-360 degrees) in Xamarin and Windows applications.
A LÖVE-based tool for patching icons in Windows PE executables (.exe/.dll) without external dependencies.
An Adobe Air Native Extension for building BitTorrent-enabled applications using ActionScript 3 and C++.
A modern Rust wrapper for libharu that enables PDF generation with fine-grained control and minimal dependencies.
Framework-agnostic page transitions for Capacitor apps, providing iOS-style navigation without design opinions.
A WordPress client mobile application built with Ionic 2 for reading and browsing WordPress content.
Replaces shell history with a SQLite database, adding encrypted sync and contextual command logging.
An open-source no-guess minesweeper puzzle game built with Flutter, featuring multiple themes, skins, and control styles.
A cross-platform game developed in Java with LibGDX for mobile and browser support.
A simple, customizable slider component for React Native applications on both Android and iOS.
A Haxe port of Walaber's C++ soft body physics engine for creating soft body simulations.
A multi-touch framework for ActionScript 3 that simplifies complex gesture interactions for Flash applications.
A cross-platform automated UI testing framework for Uno Platform applications using Appium/Selenium on .NET.
FreePascal bindings for Apache Kafka using librdkafka with ZeroMQ integration for message bridging.
Load and render Aseprite sprite files and animations directly in OpenFL projects.
A C library for unit testing with macros, memory leak detection, and kernel mode support across multiple platforms.
A Zsh plugin that brings text editor-like editing to the command line with selection, type-to-replace, clipboard integration, and customizable keybindings.
A Vulkan port of the classic 'gears' demo using the VKK library, designed as a learning resource for graphics developers.
A Capacitor plugin that enables mobile apps to receive shared content (text, URLs, files) from other applications.
A React Native button component that displays progress states including indeterminate loading and smooth progress bars.
Haxe bindings for the GameJolt API, enabling Haxe developers to integrate GameJolt features into their games.
A header-only C++17 library for parsing CSV files with strict semantic versioning and cross-compiler support.
A Godot engine module that integrates PortAudio for low-latency, cross-platform audio input/output with direct hardware access.
A Capacitor plugin for integrating Apple Pay payments into cross-platform mobile apps.
A high-performance Capacitor plugin for native SQLite access with a custom HTTP protocol, bypassing the JavaScript bridge for large datasets.
React Native module providing cross-platform Settings API for persistent key-value storage on Android and iOS.
Object Pascal components for the TML Messaging Suite, enabling rapid development of extensible network interfaces.
An Ada binding for the OpenCL host API, enabling OpenCL host programming in Ada.
A step-by-step educational project exploring the Vulkan API with careful attention to correctness across GPU drivers.
A Minesweeper clone built with the Godot game engine, featuring classic gameplay mechanics.
Java and Android bindings for ROS2, enabling JVM-based robotics applications.
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