Showing 36 of 3660 projects
A managed .NET wrapper for unmanaged PKCS#11 libraries, enabling .NET applications to interface with cryptographic hardware like HSMs and smart cards.
A cross-compiler for shader languages, converting between SPIR-V, GLSL, HLSL, and Metal Shader Language.
A curated collection of resources for VLC and LibVLC, including plugins, bindings, tutorials, and community links.
Event-driven I/O streams for Swift, inspired by Node.js, using libdispatch for non-blocking operations.
A simple, fast, and free desktop music player designed to be open and extensible.
A cross-platform notepad with Markdown editing, multiple tabs, cloud sync, and built-in support for diagrams, tables, and code blocks.
A header-only C++ library for real-time data visualization and simulation support using modern OpenGL.
Package Electron apps into OS-specific bundles (.app, .exe, etc.) via JavaScript or command line.
A Deno module for building reactive, dependency-free Terminal User Interfaces with ready-to-use components.
A cross-platform Vulkan game engine with a FrameGraph-based renderer and a declarative C++ UI framework called Fusion.
A React Native library for displaying PDF documents from files, URLs, or base64 data on Android and iOS.
A portable, enhanced source port for Doom, Heretic, and Hexen with modern graphics and cross-platform support.
A client/server source port for Doom enabling online multiplayer with enhanced features while preserving original gameplay.
A real-time 2D shooter game inspired by Worms and Liero, featuring fast-paced multiplayer action with ninja ropes.
A nonlinear 2D puzzle platformer set in impossible spaces where gravity and geometry defy Euclidean expectations.
A portable .NET library providing consistent file I/O APIs across multiple platforms including Xamarin, Windows Phone, and Windows Store.
A Swift framework for building Telegram bots using SwiftNIO, supporting Linux and macOS.
A C99 cross-platform 2D game library with deferred/forward rendering, collision detection, audio, and asset management.
An open-source online battle simulator for Pokémon, allowing players to battle using custom teams and rules.
A cross-platform desktop client for JIRA that tracks time and uploads worklogs automatically or manually.
A cross-platform markdown editor built with Rust, featuring over 30 themes and PDF export.
A tile-first, retro-ready 2D game engine that runs on terminal, desktop, and web with a unified rendering abstraction.
A simple cross-platform toolbar and custom input accessory view library for iOS and macOS, written in Swift.
A high-speed memory forensics tool for analyzing physical memory dumps to find/extract processes and hypervisors using virtual machine introspection.
A Kotlin Multiplatform MQTT 3.1.1/5.0 client and embeddable/standalone broker targeting multiple platforms.
Swift protocols for building type-safe, cross-platform app themes (costumes) supporting UIKit and SwiftUI.
An open-source remake of the classic city-building strategy game Caesar III, built with its own engine.
A high-performance, multithreaded rendering engine built on Vulkan API with a customizable render graph and cross-platform support.
Open-source React Native mobile app for Magento 2 eCommerce websites using REST API.
A blazing fast, Rust-based CLI tool to organize temporary projects and experiments with a rich terminal interface.
A Go library providing ThreadLocal-like coroutine context storage and goroutine ID access with inheritance support.
A Qt 5 wrapper for Firebase C++ SDK, enabling Firebase features in Qt C++ and QML applications.
A design system and UI component library built with LitElement, based on web components standards.
Adds PDF viewing support to Electron BrowserWindow instances, enabling native PDF display in Electron apps.
A GTK / Fortran binding enabling scientists to build cross-platform graphical user interfaces (GUIs) in Fortran.
A cross-platform Node.js library to list running processes with detailed metadata like CPU, memory, and command line.
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