Showing 6 of 6 projects
A scalable multi-platform physics simulation SDK for real-time collision detection, rigid body dynamics, and character controllers.
A simple web-based 3D game engine built on three.js and cannon.js, focused on third-person character controls and gameplay mechanics.
A Unity 2D character controller component that mimics the behavior and API of Unity's built-in CharacterController.
A modular first-person shooter controller template for Godot 4 with smooth movement, camera rotation, and slope handling.
A third-person character controller for BabylonJS that handles movement, collisions, and animations without a physics engine.
A Havok physics-based character controller for Babylon.js enabling walking, jumping, climbing stairs, and navigating slopes.
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