Showing 20 of 92 projects
A React Native UI component for capturing photos, recording videos, and selecting media from the photo library.
A Swift library that adds a live camera background layer to any UIView with camera controls and snapshot capture.
A simple first-person shooter camera implementation for Godot, designed to teach GDscript and camera mechanics.
A camera library for LÖVE featuring parallax scrolling, aspect ratio maintenance, and layer-based transformations.
A minimalist macOS app for recording short tasks with research participants using ffmpeg.
An Android library for easily capturing photos/videos via camera or selecting them from the gallery.
A pixel-perfect camera and resolution manager system for GameMaker Studio, offering independent game and GUI resolution control.
A lightweight JavaScript/WebGL library for real-time face detection, depth estimation, and 3D face insertion in the browser.
An iOS framework that automatically takes a selfie using the front camera when a face is detected.
Mock UIImagePickerController to simulate camera functionality in iOS simulator for testing camera-based UI.
A Meteor package for capturing photos with a unified UI across desktop and mobile, including camera and photo library access.
A standardized C++/Java library for accessing multiple cameras and streaming M-JPEG over HTTP for robotics applications.
Computer vision software for FRC robots to detect targets and communicate with roboRIO via NetworkTables.
A Capacitor plugin for camera access, preview, photo capture, and video recording across Android, iOS, and Web.
A protocol-oriented iOS image picker controller with iMessage-like presentation and extensive customization options.
A fast barcode scanner native extension for Adobe AIR apps on Android and iOS.
A REST web API for controlling cameras via libgphoto2, enabling remote capture, configuration, and file management.
A MicroPython library for interfacing with the OV2640 camera module on ESP32 microcontrollers.
A React Native module for capturing photos, videos, and audio using the device's camera and microphone.
A room-based camera system with smooth transitions for LÖVE game development.
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