Showing 36 of 1194 projects
Xcode extension that adds import statements from anywhere in your code without scrolling.
A cross-platform C++ framework for building real-time applications with 2D/3D rendering, audio, physics, and networking.
A small, single header-only C++ library for loading and saving OpenEXR (.exr) images with minimal dependencies.
A header-only file browser implementation for dear-imgui, enabling native file dialogs in C++ applications.
A universal model exchange and serialization format for decision tree forests, enabling cross-platform deployment.
A comprehensive netlist reverse engineering and manipulation framework for hardware analysis, akin to IDA or Ghidra for hardware.
A free cooperative platformer game and mod of Teeworlds focused on team-based obstacle courses.
A free cooperative platformer game and mod of Teeworlds, focused on team-based obstacle courses.
A C++ API wrapper for displaying shapes, meshes, and markers in Rviz for debugging and visualizing robot data.
A C++ reference implementation of the Dragonbox algorithm for fast, correct, and shortest float-to-string conversion.
Open-source code examples accompanying a comprehensive Modern OpenGL tutorial series covering textures, matrices, lighting, and 3D graphics.
A C++ engine and framework for building 2D games across iOS, Android, Windows, Linux, Mac, and web platforms.
A fast implementation of random forests for classification, regression, and survival analysis, optimized for high-dimensional data.
Open source continuation of Bungie's Marathon 2 game engine for playing Marathon series games and third-party content.
A C++ library for fast ground segmentation from LiDAR point clouds using the line-fit algorithm.
A high-performance GPU rendering library for scientific data visualization, built on Vulkan and up to 10,000x faster than matplotlib.
A specialized SIMD Geometric Algebra library for high-performance 3D projective geometry operations.
A free, cross-platform game engine for 2D and 3D projects using an entity component system (ECS) and data-oriented design.
A high-performance, header-only C++11 serialization library designed as a faster alternative to boost.serialization.
A high-performance, minimal JSON parsing and serialization library for C++ that prioritizes speed, fast compilation, and small code size.
A tiny embeddable C++ HTTP and WebSocket server library for lightweight web serving and real-time communication.
A command-line tool that analyzes C++ #include dependencies and generates dependency graphs in .dot format for visualization.
A high-performance, header-only C++ library for realtime IIR digital signal processing with Butterworth, Chebyshev, and RBJ filters.
A real-time anomaly detection algorithm for dynamic graph streams, identifying intrusions, fraud, and fake ratings with constant memory and update time.
A high-productivity C++ library for parallel programming across devices using Data Parallel C++ (DPC++) APIs.
A lightweight JSON parser and generator for C/C++ with a scanf/printf-like interface, designed for embedded systems.
A high-performance, lightweight C++ game engine for mobile and web platforms, evolved from Irrlicht 3D.
A BSD-licensed readline and libedit replacement with UTF-8 support, syntax highlighting, hints, and cross-platform compatibility.
A fast C++ library for parsing and emitting YAML, designed for performance and low memory usage.
A C++ package manager based on CMake and Git that enables linking multiple versions of static libraries without symbol conflicts.
A single-header C++ library for expressive and concise print debugging, replacing cout/printf with powerful formatting and lazy evaluation.
A high-performance C++ web and enterprise application framework with embedded HTTP server, ORM, and support for multiple server backends.
A Qt-oriented static code analyzer based on Clang that provides over 50 Qt-specific compiler warnings and automatic fix-its.
A C++14 header-only library for high-performance video and image processing using meta-programming and SIMD optimizations.
An open-source Zelda-like 2D game engine written in C++ that runs games scripted in Lua.
A tool for updating AppImages in a decentralized manner using delta updates embedded within the AppImage itself.
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