Showing 17 of 17 projects
A TypeScript chess library for move generation, validation, and game state detection.
An elegant desktop application for playing, editing, and analyzing games of Go (Baduk/Weiqi) with SGF file support.
A powerful chess analysis application for macOS with a beautiful interface and support for UCI engines.
A cross-platform chess library for Swift providing move generation, game management, and board representation.
A browser-based Connect Four game with AI opponent using Minimax algorithm and alpha-beta pruning.
A turn-based strategy board game where four elemental wizards battle to reach the fountain of endless energy.
A Swift framework for implementing complex Japanese Chess (Shogi) game logic, including move validation and checkmate detection.
Example source code for the Lacinia GraphQL tutorial, demonstrating a Clojure-based board game data API.
A backgammon client for Linux with trustless network multiplayer and AI support, built with D and GTK.
A web implementation of Kriegspiel, the imperfect information chess variant where players cannot see their opponent's moves.
A web component for displaying chess positions with FEN notation support.
A parser for Forsyth-Edwards Notation (FEN) that decodes chess positions from ASCII text strings.
A React Native implementation of the classic Reversi board game.
A coding kata implementation of the classic Goose Game board game for practicing software design and TDD.
A classic Gomoku (five-in-a-row) board game implementation for multiple retro and modern computing platforms.
A board game clone with AI opponent, originally developed for early mobile devices like the Sharp Zaurus.
An AutoHotkey implementation of the classic Ishido board game, featuring strategic stone-matching gameplay for solo play.
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