Showing 11 of 11 projects
A generic-purpose lossless compression algorithm offering dense compression at speeds comparable to deflate.
A P2P-based data distribution and acceleration system for cloud-native environments, optimizing container image and file delivery.
A high-performance embedded library and CLI tool for multi-TCP data transfer between systems at near-hardware speeds.
A lightweight C99 single-header library for efficient world replication and entity synchronization in multiplayer games.
A desktop application for watching and broadcasting peer-to-peer live video streams without central servers.
Add automatic MessagePack content negotiation to ASGI applications with a single line of code for reduced bandwidth usage.
A blazingly fast networking solution for Roblox that packs data efficiently with minimal bandwidth overhead.
A micro library for diffing and patching JSON objects using a compact diff format to minimize bandwidth.
A runtime-agnostic replication library for Entity Component System (ECS) architectures with granular player filtering.
A Go implementation of the zsync algorithm for efficient file synchronization over HTTP.
A Go middleware that automatically minifies HTTP responses (HTML, CSS, JS, JSON, XML, SVG) for multiple frameworks to reduce bandwidth and improve load times.
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