Showing 34 of 70 projects
A Grunt plugin that automates image optimization using ImageOptim, ImageAlpha, and JPEGmini for Mac.
Compile Sass to CSS using Ruby Sass within Gulp build pipelines.
A Blender add-on that streamlines asset creation and import workflows for the Godot game engine.
A boilerplate Hapi server example demonstrating web and API server setup with Node.js, Hapi, and Swig templates.
An asset compression plugin for CakePHP. Provides file concatenation and a flexible filter system for preprocessing and minification.
A Ruby gem that integrates the Bulma CSS framework with Rails asset pipeline for building responsive web interfaces.
A Rails gem that integrates the Less CSS preprocessor into the Rails 5+ asset pipeline.
A LibGDX extension providing GLTF 2.0 format support and Physically Based Rendering (PBR) shaders for 3D graphics.
A Ruby gem that automatically optimizes CarrierWave image uploads using jpegoptim and optipng.
A pure .NET global tool for compiling SCSS, minifying CSS/JS, and gzipping assets without Node.js dependencies.
A Bower-less asset manager for Sprockets that downloads and packages JavaScript and CSS libraries for Ruby web applications.
A suite of tools and libraries for GameMaker development, including a VSCode extension, CLI, and programmatic APIs.
Integrates the Ajax.org Cloud9 Editor (Ace) with the Rails 3.1+ asset pipeline for seamless code editing.
A command-line tool that generates mobile app icons in all required resolutions for iOS and Android.
A library that simplifies 3D game development in GameMaker, from drawing 3D models in 2D games to building fully immersive 3D worlds.
A development environment, testing framework, and asset pipeline for Substrate pallet-contracts (ink!) development.
Live updating audio system for GameMaker 2024.14 with real-time asset reloading and advanced audio tooling.
A Broccoli plugin that runs Babel transformations with caching and parallel processing capabilities.
A Rails gem for loading page-specific JavaScript and passing data from controllers to frontend functions.
A Haxe port of libGDX Texture Packer for creating texture atlases from image assets, supporting both command-line and runtime usage.
Export 3D models, skeletons, and animations from Blender to GameMaker Studio 2 using a custom vertex buffer format.
A Lua library for parsing Adobe Photoshop .PSD files into the LÖVE game framework, providing layer data, blend modes, and structure.
A Broccoli plugin that generates HTML5 application cache manifests for offline web apps.
A Gulp plugin that inlines CSS @import statements by parsing CSS files and replacing imports with their content.
A Haxe parser for .ase and .aseprite files, designed to be concise, framework-agnostic, and easy to use.
Exports Adobe Animate (Flash) projects to Godot Engine by rasterizing assets and generating spritesheets.
A Python library for generating dynamic CSS sprites from local and remote images with flexible output options.
A Rotor plugin that compiles CoffeeScript files into JavaScript for asset pipelines.
A beginner-friendly tutorial for learning Broccoli.js, a JavaScript build tool for asset compilation.
Automatically export Aseprite files and import them as sprites into GameMaker.
A command-line tool that extends Runtime-TextureAtlas to export texture atlases and metadata files from image collections.
A Broccoli plugin for processing files with Glow, though specific functionality details are not provided in the README.
A Sass plugin for Elixir projects, enabling compilation of Sass/SCSS files.
A cross-platform pixel art and animation editor written in Zig, featuring an IDE-like interface and sprite packing.
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