Showing 5 of 5 projects
A cross-platform, LGPL-licensed software implementation of the OpenAL 3D audio API.
A Godot C++ module providing GDScript bindings and integration helpers for the FMOD Studio audio middleware API.
A Python-based real-time binaural renderer for spherical microphone array signals with head-tracking support.
A libGDX library providing advanced 3D spatial audio, real-time effects, and a music player for desktop games.
A GameMaker Studio 2.3+ library for loading, unloading, and managing external OGG/WAV audio files with struct-based organization.
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