There are currently 17 open-source projects built with MSVC, with a combined total of 10.3k GitHub stars. The most common language among these projects is C++.
Showing 17 open-source projects
A portable foreign-function interface library that enables calling compiled code from interpreters and other languages at runtime.
A single-header C/C++ library for embedding binary and text files directly into executables using compiler inline assembly.
An open-source reimplementation of BioWare's Aurora game engine and its derivatives, enabling portable gameplay for classic RPGs.
A .NET application development platform focused on MVVM for WPF, UWP, Xamarin, and server-side Line of Business applications.
A collection of idTech engine runtime libraries enabling DOOM III, Quake 4, Prey (2006), and over 20 other classic games and mods to run on Android, Windows, and Linux.
A header-only C++20 library providing fixed-capacity, constexpr containers with identical APIs to their std equivalents.
A high-performance asymmetric lossless compression library optimized for maximum decompression speed in game assets, firmware, and app bundles.
A real-time 2D shooter game inspired by Worms and Liero, featuring fast-paced multiplayer action with ninja ropes.
A minimal Rust-inspired C++20 standard library replacement focused on fast compilation, debuggability, and explicit code.
A scripting framework for standardizing and automating Windows live forensic artifact acquisition using common utilities.
A VLC plugin that adds Windows 10 System Media Transport Controls (SMTC) support for media playback control.
An open-source transportation simulator where players build and manage a transport company across rail, road, ship, and air networks.
A secure, fast, and modular C++17 cryptography suite with STL-like interfaces for implementing and extending cryptographic schemes.
A library of reusable CUDA C++ software components for parallel algorithms like sorting, prefix scan, reduction, and histogram.
A fast, intuitive, and type-safe C++ library for enhanced enumeration support with minimal compile-time overhead.
A 2D game engine and editor for creating custom Legend of Zelda quests.
A C library for unit testing with macros, memory leak detection, and kernel mode support across multiple platforms.
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