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Incbin

UnlicenseC

A single-header C/C++ library for embedding binary and text files directly into executables using compiler inline assembly.

GitHubGitHub
1.2k stars107 forks0 contributors

What is Incbin?

incbin is a single-header C/C++ library that allows developers to embed binary files (like images, audio, or text) directly into their executables at compile time. It solves the problem of managing external asset dependencies by converting files into static arrays that are linked into the program, making deployment simpler and improving runtime performance by eliminating file I/O.

Target Audience

C/C++ developers working on embedded systems, game development, or applications where bundling assets with the executable is required, especially those targeting multiple compilers and platforms.

Value Proposition

Developers choose incbin for its extreme portability across compilers, zero runtime overhead, and flexibility in symbol naming and alignment—all without external dependencies, unlike heavier asset management libraries.

Overview

Include binary files in C/C++

Use Cases

Best For

  • Embedding icons, fonts, or images in GUI applications
  • Including shader files or configuration data in game engines
  • Bundling assets for embedded systems without a filesystem
  • Creating single-executable tools with built-in resources
  • Ensuring cross-compiler compatibility for binary inclusion
  • Reducing deployment complexity by eliminating external asset files

Not Ideal For

  • Projects requiring dynamic asset loading from network or filesystem at runtime
  • Teams using only MSVC without integrating the preprocessing tool into build steps
  • Applications where minimizing executable size is critical and assets are large or numerous

Pros & Cons

Pros

Extreme Compiler Portability

Works with GCC, Clang, MSVC (via tool), and over 15 other compilers, making it ideal for cross-platform projects without vendor lock-in.

Zero Runtime Overhead

Embeds data directly into the executable at compile time, eliminating file I/O and external dependencies for faster asset access.

Flexible Symbol Customization

Allows prefix and style changes via INCBIN_PREFIX and INCBIN_STYLE macros to match existing coding conventions and naming schemes.

Automatic SIMD Alignment

Detects SIMD extensions and aligns data appropriately (e.g., 16 bytes for SSE, 32 for AVX), optimizing for vectorized code use cases.

Cons

MSVC Tool Complexity

MSVC support requires a separate preprocessing tool and integration into pre-build events, and it currently lacks INCTXT and custom type support.

Executable Size Bloat

Embedding large binary files directly increases executable size, which can be problematic for memory-constrained embedded systems or deployment.

Manual String Handling

INCTXT adds a NUL-terminator, but the size symbol includes it, requiring developers to subtract one for accurate string length, introducing potential errors.

Frequently Asked Questions

Quick Stats

Stars1,166
Forks107
Contributors0
Open Issues7
Last commit11 months ago
CreatedSince 2015

Tags

#build-tools#c#c-plus-plus#single-header-library#asset-management

Built With

G
GCC
C
Clang
M
MSVC
C
C++

Included in

Game Engine Development1.3k
Auto-fetched 7 hours ago

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