Robust object-based collision system from Pixelated Pope
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A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
Very experimental. Made mostly for a game project for visuals, never ended up using it.
A library for working with inverse kinematics in GameMaker 2 & 1.4
Adds NVIDIA PhysX to GameMaker for physics-based 2D/3D games. 💸