A Swift library for creating composable, readable, and maintainable animations on iOS.
SwiftyAnimate is a Swift library for building composable animations in iOS applications. It solves the problem of complex, hard-to-maintain animation code by providing a chainable API that allows developers to sequence, combine, and manage animations with clear, readable syntax. It helps create smooth, multi-step animations while keeping code organized and preventing memory leaks.
iOS developers building apps with custom, complex UI animations who want a more maintainable and declarative approach than raw Core Animation or UIView.animate calls. It's particularly useful for developers working on interactive interfaces, onboarding flows, or branded motion design.
Developers choose SwiftyAnimate for its composable, chainable API that makes complex animation sequences readable and maintainable. Its built-in memory management and UIView extensions reduce boilerplate and prevent common pitfalls, offering a more structured alternative to standard iOS animation approaches.
Composable animations in Swift
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Provides then, and, do, and wait blocks to easily sequence and parallelize animations, making complex flows readable and declarative without nested completion handlers.
Includes perform, finish, and decay methods to properly execute or deallocate animations, helping prevent memory leaks in long-running animation chains as emphasized in the README.
Offers extensions for common animatable properties, reducing boilerplate code and streamlining implementation for standard animation tasks.
Promotes defining animations as view extensions, keeping animation logic encapsulated and organized for better maintainability, as shown in the best practices example.
Developers must manually call perform, finish, or decay on every animation instance to avoid memory leaks, adding cognitive overhead and potential for bugs if forgotten.
The library targets Swift 3, as indicated by the badges, which may not be compatible with newer Swift versions without updates, limiting its use in modern projects.
Focuses primarily on UIView animations and lacks built-in support for more advanced Core Animation features, making it less suitable for highly custom or layer-based animations.