A lightweight C/C++ WebRTC library implementing Data Channels, Media Transport, and WebSockets for cross-platform peer-to-peer applications.
libdatachannel is a C/C++ library that implements WebRTC Data Channels, Media Transport, and WebSockets for building real-time peer-to-peer applications. It solves the problem of enabling direct connectivity between native applications and web browsers without relying on heavy, complex WebRTC implementations.
C/C++ developers building cross-platform applications requiring real-time data exchange, media streaming, or WebSocket communication, especially those targeting embedded systems, gaming, IoT, or native desktop/mobile apps.
Developers choose libdatachannel for its lightweight design, minimal dependencies, and straightforward API that mirrors browser WebRTC, offering a clean alternative to Google's bloated WebRTC library while maintaining full browser compatibility.
C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
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Avoids the bloat of Google's WebRTC library by using submodules for core components, keeping dependencies minimal as emphasized in the README.
Runs on GNU/Linux, Android, FreeBSD, macOS, iOS, and Windows, enabling broad deployment for native applications without platform-specific code.
Mimics JavaScript WebRTC and WebSocket APIs, simplifying cross-environment development for developers familiar with browser standards.
Supports multiple TLS libraries (GnuTLS, Mbed TLS, OpenSSL) and ICE backends (libjuice or libnice), allowing customization based on security and connectivity needs.
Media transport is optional and compile-time disabled, lacking advanced features like screen sharing or built-in codec handling, focusing only on transport.
Requires managing multiple dependencies and submodules (e.g., usrsctp, libsrtp), which can be cumbersome for developers not experienced with C++ build systems.
Has fewer community resources, tutorials, and third-party integrations compared to Google WebRTC, potentially slowing down development and troubleshooting.