Haxe externs for the Defold game engine, enabling type-safe game development with full API support.
Hxdefold is a Haxe support library for the Defold game engine, providing fully typed externs that allow developers to write Defold games in Haxe. It solves the problem of untyped Lua development by offering compile-time type checking, IDE services, and type-safe APIs while maintaining compatibility with Defold's workflow. The library generates Lua glue code automatically, enabling seamless integration of Haxe classes as Defold scripts.
Game developers using the Defold engine who want to leverage Haxe's type system and tooling for safer and more maintainable code. It's particularly useful for developers familiar with Haxe looking to target Defold or those seeking to reduce runtime errors in their Defold projects.
Developers choose Hxdefold because it combines Defold's lightweight, Lua-based engine with Haxe's robust static typing and tooling. The unique selling point is zero-overhead type safety for Defold APIs, enabling early error detection, better IDE support, and code sharing across platforms while keeping Defold's hot reloading and performance.
Haxe/Lua externs for Defold game engine
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Provides compile-time errors and IDE autocompletion for the entire Defold API, as stated in the features, reducing runtime bugs.
Ensures type-safe messages and properties without performance cost, maintaining Defold's efficiency as highlighted in the README.
Leverages Haxe's static optimizations and dead code elimination for cleaner, more efficient code, bringing Haxe's strengths without compromises.
Supports Defold's hot reloading and automatically generates Lua glue scripts, making Haxe classes work as native Defold scripts with minimal effort.
Requires installing Haxe and running initialization commands like 'haxelib run hxdefold init', adding steps compared to pure Lua development.
Uses a custom versioning scheme where patch updates can include breaking changes, as admitted in the README, which can disrupt project maintenance.
May not support all third-party Lua libraries or Defold extensions without additional effort to create externs, limiting compatibility.
Documentation is split between wiki, API reference, and pull requests for migration, making it harder to find comprehensive guidance.