A high-performance virtual machine for executing Haxe code across multiple platforms.
HashLink is a virtual machine built for the Haxe programming language, enabling developers to run Haxe-compiled bytecode on various operating systems. It provides a high-performance runtime environment that supports graphics, audio, and networking through integrated native libraries. The project solves the need for a portable and efficient execution target for Haxe applications, particularly in game and desktop software development.
Haxe developers looking to deploy applications on Windows, Linux, or macOS, especially those building games, multimedia software, or cross-platform desktop tools.
Developers choose HashLink for its optimized performance via JIT compilation, seamless integration with Haxe's cross-compilation workflow, and extensive native library support that simplifies multimedia and networking implementation.
A virtual machine for Haxe
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
HashLink uses just-in-time compilation to execute Haxe bytecode efficiently, enabling high-speed execution suitable for games and multimedia applications, as highlighted in its key features.
It runs on Windows, Linux, and macOS, allowing developers to deploy the same codebase across multiple desktop platforms without modification, supporting consistent deployment.
Includes support for key libraries like SDL for graphics, OpenAL for audio, and libuv for networking, simplifying the development of feature-rich applications, as noted in the build dependencies.
Seamlessly integrates with Visual Studio Code debugger via the Haxe-HL extension, providing a streamlined debugging experience for Haxe code, mentioned in the debugging section.
Setting up HashLink requires installing numerous system libraries and dependencies manually, which varies by OS and can be time-consuming, as detailed in the build instructions for Linux, OSX, and Windows.
It is designed exclusively for Haxe-compiled bytecode, making it irrelevant for projects using other programming languages and limiting its ecosystem to Haxe developers.
On Windows, developers must manually download and configure additional distributions like SDL2 and OpenAL, adding complexity to the build process, as specified in the Windows building section.