A Go library for simplifying 3D meshes using quadric error metrics, reducing polygon count while preserving shape.
Simplify is a Go library that implements 3D mesh simplification using quadric error metrics. It reduces the number of polygons in a 3D mesh while preserving its overall shape, which is crucial for optimizing performance in rendering, gaming, and 3D printing applications.
Developers working with 3D graphics, CAD software, game engines, or 3D printing pipelines who need to optimize mesh complexity without significant visual loss.
It provides a production-ready, efficient implementation of a widely cited academic algorithm in Go, with no external dependencies, making it easy to integrate into Go-based graphics or geometry processing tools.
3D mesh simplification in Go.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Implements the Garland & Heckbert quadric error metrics from SIGGRAPH 97, delivering high-quality simplification with minimal shape distortion, as demonstrated in the bunny example reducing 270,000 faces to 2,700.
Supports both ASCII and binary STL formats out of the box, making it directly usable for 3D printing and CAD applications without additional conversion tools.
Includes a simple CLI for batch processing with a configurable factor, ideal for automated pipelines, as shown in the usage example 'simplify -f 0.1 input.stl output.stl'.
Offers an idiomatic Go interface with functions like LoadBinarySTL and Simplify, enabling easy integration into Go-based graphics or geometry processing tools.
Written in pure Go with no external dependencies, simplifying deployment and reducing potential conflicts in production environments.
Only handles STL files, lacking built-in support for common formats like OBJ or PLY, which may necessitate extra conversion steps in diverse 3D workflows.
The simplification process ignores UV coordinates, normals, and vertex colors, which can break textures or shading in models requiring these attributes.
As a Go library, it's not directly usable in other programming languages without binding efforts, limiting cross-platform adoption in polyglot projects.
Designed for offline processing via CLI or API calls, not optimized for dynamic, real-time simplification needed in interactive applications like games or VR.