A Lua module for Delaunay triangulation of convex polygons.
Delaunay is a Lua module that implements Delaunay triangulation for convex polygons. It takes a set of points representing polygon vertices and returns a set of triangles that satisfy the Delaunay condition, which maximizes the minimum angle of all triangles to avoid sliver triangles. This is essential for generating high-quality meshes in computer graphics and geometric modeling.
Lua developers working on computer graphics, game development, GIS applications, or any project requiring mesh generation or spatial triangulation.
It provides a pure Lua, lightweight, and well-tested implementation with a simple API, avoiding dependencies on external C libraries or complex frameworks, making it easy to integrate into Lua projects.
Delaunay triangulation for convex polygon
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Provides Point, Edge, and Triangle classes for intuitive geometric manipulation, as demonstrated in the usage example with easy point creation and triangle iteration.
No external dependencies, making it simple to embed in Lua projects without complicating builds, which aligns with its minimalist philosophy and value proposition.
Includes unit tests and performance benchmarks, with Travis CI and Coveralls integration ensuring code quality, as shown by the build status and coverage badges.
Available via LuaRocks and MoonRocks, facilitating quick setup and distribution within the Lua community, as detailed in the download section.
Only supports points forming convex polygons, requiring manual preprocessing for concave shapes, which is a significant restriction not addressed by the library.
As a pure Lua implementation, it may be slower than C-based alternatives for large datasets, a trade-off hinted at in the performance tests but not optimized for speed.
Missing capabilities like constrained triangulation, incremental updates, or 3D support, focusing solely on basic Delaunay triangulation for 2D convex sets.