A chess game where two AI players compute moves via the Golem Network, demonstrating distributed computing for state-based games.
Chess on Golem is a proof-of-concept project that demonstrates how state-based games or problems can be solved interactively using distributed computing power from the Golem Network. It orchestrates a chess game between two AI players, where each move is computed by provider nodes on the network, showcasing how computational resources can influence game outcomes.
The project aims to illustrate that complex, interactive computations can be decentralized and performed on-demand across a peer-to-peer network, enabling new models for resource allocation and cost-efficient problem-solving.
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