A chess game where two AI players compute moves via the Golem Network, demonstrating distributed computing for state-based games.
Chess on Golem is a proof-of-concept project that demonstrates how state-based games or problems can be solved interactively using distributed computing power from the Golem Network. It orchestrates a chess game between two AI players, where each move is computed by provider nodes on the network, showcasing how computational resources can influence game outcomes.
The project aims to illustrate that complex, interactive computations can be decentralized and performed on-demand across a peer-to-peer network, enabling new models for resource allocation and cost-efficient problem-solving.
A system for calculating the results of a battle between two opposing starship fleets on the Golem network. Used in the iOS game Rock Paper Frigate to determine the result of PvP fleet battles.
Golem Sudoku is a web-based Sudoku game that offers puzzles in various size variants, powered by the Golem Network for distributed computation. It demonstrates how decentralized computing resources can be leveraged for computationally intensive tasks like puzzle generation and solving. ## Key Features - **Size Variants** — Play Sudoku puzzles in different grid sizes beyond the standard 9×9 - **Golem-Powered Solving** — Uses Golem Network's distributed computing platform to generate and solve puzzles - **Web Interface** — Clean React-based frontend for an interactive gaming experience - **Dockerized Execution** — Golem tasks run in isolated Docker containers for security and reproducibility ## Philosophy The project showcases practical applications of decentralized computing by offloading Sudoku puzzle generation to the Golem Network, making computationally expensive tasks more accessible and efficient.
Requester for running HearthStoneOnGolem
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