Showing 3 of 3 projects
A Game Boy / Game Boy Color engine for creating games in C or assembly with built-in sprite management, collision detection, and asset handling.
A Swift framework for integrating Tiled map editor assets with Apple's SpriteKit for iOS, tvOS, and macOS games.
A framework built on Starling that adds FlashPunk-inspired structure and organization to 2D game development.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.