Showing 12 of 12 projects
A free, cross-platform 2D graphics engine for creating classic/retro games with tile maps, sprites, and raster effects.
A tile-first, retro-ready 2D game engine that runs on terminal, desktop, and web with a unified rendering abstraction.
A tile-based puzzle game where you switch between characters to reach the goal while uncontrolled characters move autonomously.
An open-source PHP/Node.js engine for creating real-time multiplayer RPG and trading games with Drupal content management.
A lightweight LÖVE library for loading, reading, and drawing Tiled maps with support for animations and infinite maps.
A GameMaker Studio 2 example project demonstrating procedural level generation using a DS Grid and bitmasked auto-tiling.
An extremely fast and simple A*/WA* pathfinding library for tile-based maps with 4, 8, or 6 neighbor connectivity.
A Game Boy port of Martin Korth's Magic Floor puzzle game featuring Libbet the boulder girl.
Rust bindings for the BearLibTerminal library, enabling terminal-based game and application development.
A tile-based dynamic lighting engine for GameMaker Studio 2 that projects shadows to create atmosphere in 2D games.
A template project for GameMaker Studio 2.3+ providing a modular foundation for 2D low-res tile-based games.
An infinite canvas library for PICO-8 that enables large-scale graphics with sparse tile-based storage.
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