Showing 17 of 53 projects
A collection of Lua libraries for the LÖVE game framework, including vector math, layout, animation, and neural network modules.
A collection of essential libraries for GameMaker 2024.8+ providing text rendering, input, audio, data handling, and debugging tools.
A message box management system for GameMaker Studio 2.3+ providing RPG-styled textboxes and speech bubbles with typing effects.
A LÖVE library for aligning text displayed character-by-character with automatic line reflow.
A React Native component that renders Markdown into a WebView using the Showdown parser.
A lightweight LibGDX library for rendering sharp, scalable text using multi-channel signed distance field (MSDF) fonts.
A Delphi VCL component for drawing fully justified text on Windows with support for fonts incompatible with the Windows API.
A single-header C library for generating textured quad vertices for text rendering, compatible with OpenGL and DirectX.
A React Native module for rendering clickable hyperlinks within text components.
A library for parsing and rendering Markdown and multiple Wiki syntaxes (MediaWiki, Creole, PhpBB, etc.) with customizable filters.
A Mustache template engine implementation for Elixir, providing logic-less templates with simple syntax.
A JavaScript library for generating shrugapillars — whimsical text creatures combining shrug emojis with caterpillar-like bodies.
A React Native text label component that handles multi-line ellipsis truncation and vertical alignment within its container.
A high-performance Unicode width calculation library for Go, optimized for TUI frameworks and terminal applications.
A MicroPython-optimized port of wcwidth for measuring wide Unicode character widths in terminal output.
Scala Native bindings for the Cairo 2D graphics library, providing a pure Scala facade for graphics programming.
A virtual text-mode library with Unicode support, a 16-color palette, and a markup language for vintage-style text rendering.
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