Showing 8 of 8 projects
Actor-based state management and orchestration library for JavaScript and TypeScript using state machines and statecharts.
A state machine based programming language for formally modeling and analyzing complex distributed systems.
A Godot 4 plugin providing Behavior Trees and Hierarchical State Machines for creating complex AI behaviors in games.
A high-performance Java AI framework for games, featuring steering behaviors, pathfinding, behavior trees, and finite state machines.
A lightweight, typed Actor library for Scala and Scala.js to build concurrent data pipelines and state machines.
A toolset for formal specification and generation of verifiable binary parsers, message generators, and protocol state machines.
A coroutine-based multithreading library for Delphi enabling procedural-oriented programming with greenlets, channels, and async I/O.
Integrates XState state machines into Pinia stores for global state management in Vue applications.
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