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A hand-crafted 2D game library in Go providing fast graphics, simple API, and platform-independent core.
A framework for building 2D games and interactive applications for iOS, macOS, and tvOS using Objective-C or Swift.
A minimal shader-based library for 2D LWJGL sprite games, providing utilities for textures, shaders, and rendering.
A minimal shader-based library for 2D LWJGL sprite games, providing utilities for textures, shaders, and rendering.
A hand-crafted 2D game library in Go with a simple API for graphics, audio, and window management.
A collection of simplified GBDK examples for Game Boy development, covering graphics, sound, input, and hardware features.
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