Showing 5 of 5 projects
GDExtension bindings for integrating the FMOD Studio audio engine into Godot 4 projects.
A Capacitor plugin for native audio playback supporting local files, remote URLs, HLS streaming, and background playback.
A complete rewrite of DevSound for Game Boy with new features and significantly reduced CPU load.
Disassembly of FX Hammer, the sound effect engine used in Carillon Editor for creating Game Boy sound effects.
A D language binding for the SoLoud audio engine, enabling cross-platform audio playback in D applications.
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