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A curated collection of computer graphics tutorials, papers, and resources covering rendering, simulation, and visualization.
A Haskell library that embeds GLSL for live-coding shaders with a companion live-coding environment.
A hands-on tutorial for applying custom vertex and fragment shaders to 3D meshes using Three.js in WebGL.
A Vulkan port of the classic 'gears' demo using the VKK library, designed as a learning resource for graphics developers.
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