Showing 6 of 6 projects
Client/server open-source network backup solution for Windows, macOS, and Linux systems.
A ModuleScript loader with reusable server-client modules for faster Roblox game development.
A non-blocking TCP socket layer with event-driven server and client implementations for Swift.
A simple, fast TCP and UDP networking library for .NET and Unity, supporting dependency injection and multiple serializers.
A WebSocket middleware for ASP.NET Core with TypeScript/JavaScript and .NET Core clients for real-time communication.
A working draft specification that defines how GraphQL should be served over HTTP to ensure interoperability across clients and servers.
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