Showing 4 of 4 projects
A port of Netty, providing an asynchronous event-driven network application framework for high-performance protocol servers and clients in .NET.
A language-independent shared socket manager that runs and keeps alive multiple copies of long-lived processes with seamless upgrades.
A scalable game server skeleton implemented in Go with hub-based architecture for multiplayer games.
An Erlang behaviour that provides a quick and easy way to add TCP server functionality to applications.
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