Showing 5 of 5 projects
A header-only, non-intrusive, macro-free runtime reflection system for C++17 and later.
A C++20 game engine built on EnTT's Entity-Component-System architecture, focusing on ease-of-use, runtime extensibility, and compile-time type safety.
A Swift library providing runtime reflection APIs for dynamic type construction and property manipulation.
A cross-platform C++17 runtime reflection library with a code generator and dynamic library API.
A TypeScript port of the Eclipse Modeling Framework for building type-safe, reflective data models across Node.js, Angular, and React applications.
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